#include "VC_Drawable.h"

sf::RenderWindow* VC_Drawable::m_rWindow = NULL;

void VC_Drawable::handleEvent(sf::Event e)
{
	switch (e.type)
	{
	case sf::Event::MouseMoved:
	{
								  handleMouse(e);
	}
	default:
		break;
	}
}

void VC_Drawable::handleMouse(sf::Event e)
{
	m_x = e.mouseMove.x;
	m_y = e.mouseMove.y;
}